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Qualification | Unit number and title | ||
CSD | Unit 39: Computer Games Design and Development | ||
QFC Level | Credit value | ||
Level 5 | 15 credits | ||
Unit Code | Unit By | Submitted on | |
Y/601/1518 | Locus Assignment Help |
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To provide learners with an understanding of computer games development as an underpinning technological concept in the fields of computer gaming and systems development.
5G Studio hired you to develop a “Platformer”game. It is your decision whether build the game in 2D or 3D. The game must be compatible with Windows platform and operated using common computer Inputs. The project can be developed by using Unity 3D game engine or any other game engine that you are comfortable with.
Following are the things that you need to consider when designing and developing
Requirements | Details |
Game description |
A precise description about the game |
Title |
Chose a title which relates to the description. |
Main Menu |
A simple menu which provides the basic functions such as Play Game, Exit Game, Reload Game, etc. |
Assets |
Any game Assets, Object and Component either provided by Unity Asset Store or any other asset provider. Alternatively you can develop your own using Maya, 3DStudio Max or Photoshop. Make sure the images used are copyright free.
Asset may include following
Scene/ Terrain:Game scene or Terrain developed or obtained free.
Player: Main Character (Hero) which is controlled by the user
Enemy/ies: A simple enemy which is driven by a simple enemy UI and can be destroyed by the main character Collectable stuffs: Any kind of collectable object which has effect on the outcome. E.g. increase power, sizeor speed, add bonus pointsetc. |
ProgrammingLanguage |
Use an appropriate programming language (JavaScript, C#, Java etc.) or Game engine physics to implement game logic. |
Critically analyse and compare
Select a popular computer or mobile game and,
Discuss different methods of user interaction with the games and recommend the most appropriate one for your selected game. [AC1.2]
Assess impact of computer-based gaming on lifestyles and society in general. [AC1.3]
Select an appropriate design tool and propose a computer game for the given scenario. Your game proposal should be full design of minimum one level of game. In particular it should illustrate:
Provide list of all resources required to fully design and develop your proposed game. Resources may include game components, data and file structures. Following points must be considered :
Learners are required to produce a detailed Gantt/PERT chart to manage and organize activities covering all stages of game design tool?
Get assignment help from full time dedicated experts of Locus assignments.
Call us: +44 – 7497 786 317To implement a fully functional game fulfilling the design specification using Unity or any other game engine. The game must implement
Show evidence of having developed error handling functionalities e.g. Try-Catch implementation for exception handling, reports on bugs fixes and game crashes etc.
Carry out White Box Testing to test the functionality of your game prototype. Your testing results should include annotated Screen shots of the game while it's running. Present your game to class or lecturer; show its features, how to play, score and end game. Provide a review of White Box testing carried out and its conclusions. [AC4.1 ]
Analyse actual test results against expected results to identify overall outcome of the testing carried out. Present your findings in a tabular format. [AC4.2]
Provide independent feedback by carrying out “Usability Test”and critically evaluate feedback to make recommendations for improvements in your computer game. [AC4.3]
Create following documentation for the game:
Technical Documentation
User Documentation
LO 1 Understand computer games development
LO 2 Be able to design computer games
LO 3 Be able to develop computer games
LO 4 Be able to test and document computer games.